Tuesday, December 8, 2009

Tintinabulae

God... dammit. So, after a heavy psychedelic experience some time in the beginning of autumn, I've been waking up, slowly but surely. It's been tough on both ends. I just... I don't know what I expected out of choosing this path in life, and I don't know if I've even chosen anything aside from justifying self-indulgence and lassitude. I don't know if I'm making a case for "The Other Guys." I'm damned inept at anything involving paperwork, and basic job applications seem so threatening. I'm doing okay, financially, in that I have food and shelter. That's better than a lot of people in the world, but I wonder if I'm just wasting opportunities for something more fundamental, something more involved with humanity. Is it okay that I don't care?

On a spiritual and experiential level, I understand that I'm a part of this global organic chemical reaction. Thing is, I still feel really uneasy in this place. It's lonely and sad. The frame of reference of my consciousness is from a member of a communal species who has a hard time communicating. I don't know if I'm ever getting across my feelings, and I really try, in a bunch of different ways to do so, but it rarely comes out close.

I used to have faith. I used to call on the universe. Whatever would call in me wasn't anything deserving of an answer. Adversaries develop from half-baked ideas on social constructions. So much of our universe seems dependent on our own inventions. We cope with the pain of compassion by denying God; we justify our cruelty by accepting an all-loving God who will "make it all okay in the end," only on the value of belief instead of action. We invent silly dramas amongst broadly-writ charicatures of human interaction in the hopes of understanding the universe better, yet instead fall back into persistent delusion. My mind cannot stand simply being. It doesn't enjoy anything of this world. It seeks destruction more than anything else, and oh does it hate. It hates the constant hum of instinct and its lack of finesse at achieving its satisfaction. It hates the fallacy of language. It hates this half-baked enslavement to concepts and ideas that masquerades under the names of "culture." It hates the empathic sloth of intolerance and the methods used to enforce it. Pff. That's my favorite: "Can't abide intolerance."

I feel like my senses have been screaming for release. I feel like my nervous system swings between a conflagration and charred remains. I'm exhausted perpetually. I wish I had courage.

I wouldn't feel so much antipathy if I didn't feel an equal amount of love for the universe. I just wish I had a better idea of how to operate, a better idea of what the hell would constitute my center. Whatever had served that purpose has disappeared.

So then, I wonder: if we have a purpose to build and create, we have an equally valid purpose to destroy. In what ways can each individual utilize destruction in the best way possible?

Saturday, November 28, 2009

Tesla's Wireless Electricity in the Erogenous Zones

Mmkay. Pluto has entered Capricorn. Thank Fucking God, the God of Fucking. Planetary position's as meaningless as everything else, but to go on association, the transformative essence of Pluto applies to the fundamental Structure of our human perspective when in Capricorn. That's neither here nor there, but I guess I have some hopes for certain fundamental changes. I want to change the world to be more accepting so that I don't have to act demonstratively. It's selfish and stupid.

Anyhow, gender identity's been on my mind a lot lately. Of course, I could go on about Batwoman for days. I could talk about how Greg Rucka has written her as a full human being and how that seems so fucking mind-blowing in the reactionary field of superhero comics. I could write about how her scary straight-browed mask offsets the chalk-white skin and blood-red lips, how her body language becomes both intimidating and arousing simultaneously, how White Town's "Your Woman" goes through my head when she flirts with her future Big Ex and future Question, Officer Renee Montoya.

Thing is, I don't know that this should feel as special as it does. I should be more critical of the stilted dialogue during the Baroque Horror of Gotham moments with the Religion of Crime. Frankly, it says something to me about the world that Batwoman doesn't get a title all her own. I can complain that DC Entertainment "should" have done a Batwoman book, but as a retailer, I don't think that it would sell as well as it would within Detective. I'm kind of sad that a character as human as she is seen as new and innovative for a lead role, that LGBTQIA characters most often flesh out ensemble casts as something separate or novel.

There's also the shapeshifter/intersexed character problem that dogs me. "Shapeshifter" as character type seems to carry the dichotomy of Trickster/Sociopath, and, with the exception of a few X-Men or aliens, seem mostly male/masculine in disposition. Mystique, the most high-profile of the feminine shapeshifters in the superhero genre, is a notably oversexed sociopath, all the way to fighting Wolverine while naked and carrying all sorts of phallic artillery. Her callousness seems only portrayed through her cavalier use of sex appeal and through few other outlets. We could argue that it's "part of her character," but she's barely a character in contrast to the potential she has. Secret Invasion, where Earth has been invaded by a shapeshifting species of extraterrestrials, exemplifies this by displaying the War Skrulls as bulky, steroidy Man-Dudes with the ladyshaped ones acting in a more manipulative role. Why does it take so damned long for media to move forward? As much as I love Mad Men, I feel frustrated that a show that takes place in the early 1960s seems more relevant than the most bleeding-edge dramas.

Sure, I get it: it's comic books. Most somatypes are relegated into extremes and visual shorthand due to the limitations of publishing, as well as a given artist's skill. I'm as incapable of living up to Batman's physique as the lady sitting next to me is to Wonder Woman, but with so many opportunities to explore the fallacy of any identity, especially in a genre where identity is writ so large, the stagnation feels like a waste.

Having LGBTQIA characters work in comics would, in my opinion, come through making it less of a big deal. A character's gender identity, or rather gender tendencies, act as window dressing for the person beneath all of those motivations. In the words of Mark Renton, "It has everything to do with aesthetics and fuck all to do with morality." I'm getting kind of tired of two women getting intimate as being seen as "hawt" and marketed toward this weird harem fantasy for the hetero male. Maybe I take all of this too seriously. Maybe it's that focus on sensory intimacy as, well, intimate that makes this whole scenario seem more frustrating than it should be. Maybe I just want the world to change so I don't have to think about how to act like a Man all the fucking time.

Wednesday, November 25, 2009

Spitting Out Golden Apple, Rinsing the Mouth Out with Mes.

Unfettered information shrieks through the mind at a terrible pace when stimulated and given little chance to absorb. The focus of the mind narrows to increase the velocity of the information's processing, yet more often than not a bottleneck occurs for those who tend toward a visual-simultaneous information processing method to their mind. The proverbial log jam thus creates anxiety, since the perspective views all of this information building on itself from all angles instead of a single line. Of course, non-physically-oriented anxiety leads to abstract sources for solutions; imaginary cobra problems require imaginary mongooses.

So anyhow, Assassin's Creed II can share some blame for the length of time it's taken between posts, yet it can take a lot of credit for inspiring this Town Madman to rattle his box full of thingamajigs and scream to high heaven once more. The first Assassin's Creed dropped us into the Crusades of the 13th Century CE, highlighting the effect that dogmatic organized religion has had on civilization, primarily for the worse but without being uncouth about it. While the player operates the Assassin Altair (pronounced all tahyEER), the main character of the game is a fellow from 20 minutes into the future, Desmond Miles. The premise comes from a corporation interacting with his memories to find a particular maguffin artifact, the Apple of Eden, presented as a gold sphere that contains all human knowledge (but of course, not all human wisdom). So, Desmond gets into a machine which allows him to operate within his own memories, synchronizing with the actions of his ancestor, Altair. This ancestor in question had, as far as the first game went, very little in the way of personality, and was a bit like Mr. Spock with a hard-on for libertarianism. You had only so much you could do in the first game, and the gameplay eventually became something you had to do to get on with the story... until you beat the game and have the development of a) Desmond developing similar ESP to Altair and b) the entire lab in which Desmond was imprisoned covered in strange glyphs and symbols, most (if not all) of which come from real sources. (Nazca plains animals, Hebrew phrases, Quran scripture, Newgrange spirals, etc).

The second game comes right after the weirdness of the first, and shoves us immediately into a game whose scale goes absolutely berserk in both macrocosm and microcosm. Desmond escapes the corporation to a hideout of others who belong to the Assassin bloodline (or cause or whatever). Their machine's better, of course (cuz it's made by a cute girl! Haw!) and the premise of the current game is Desmond learning through the memories he accesses with this machine the ins and outs of Assassin training.

Now, let's clarify: "Assassin" in this game comes from a hypothesis of a radical, rational humanist sect coming off of the Ismaili sect of Islam, rather than the mercenary. It doesn't overtly recognize the notion that "assassin" was a pejorative epithet of the Ismaili made by opposing sects and picked up by Christian scholars. While the games use history as incredible window dressings for the game, it does digress wildly.

This round, the Assassins cue him up for the career of his ancestor Ezio Auditore da Firenze. Ezio begins as a pugnacious rich kid who isn't quite used to consequence. In contrast to the angular, cold features of Altair, Ezio has rounded, earthy features. The only real mark that possibly sets him as worth mentioning is a from a split lip he received from a rock to the face during a very demonstrative brawl with a rival family. Once the story requires he accept his role as Assassin, he goes through various stages of helplessness. Where he had been used to punching and yelling, he must now work in secret, skulking in crowds and ducking into alleyways to avoid detection. The designers put a lot of work in the subtlety of his emotional shift from extroverted snarls and barks to cautious speech and chilled stares at odd corners of the room.

One of my favorite things on this game is the introduction of money. Not only does Ezio have numerous ways to gain income (completing side quests, treasure hunting, looting bodies, pickpocketing, maintaining his villa) and utilize income (artwork, weapons, throwing money to distract minstrels and guards, hiring courtesans, thieves and mercenaries, bribing town criers), the power money has becomes more emphasized in this game. Most of the targets in this game have more of an economic influence than religious, although the Church still plays a large part of the story. Lorenzo de Medici has a strong connection with the character, and yet he challenges the player's perceptions of their actions. Aside from the assassinations that move the story forward, Lorenzo sends contracts through carrier pigeons to different cities for you to collect and act on. After about five, I began to wonder about these contracts myself, and exactly how many people Lorenzo wanted me to kill for good reason, how many he wanted me to kill for his own purposes, and how many out of pure paranoia. I've stopped doing those missions altogether, and with the amount of things to do, I don't feel that bad about it.

For me, one of the most important features in the game comes from the glyphs hidden throughout the world on important landmarks in Italy, and the Codex pages penned by Altair after the events of the previous game. These unlock computer code written by the previous person to enter the Animus, which opens into puzzles that bring into question contentious moments in human history (Oppenheimer, Gandhi, JFK, Nikola Tesla, Atilla the Hun, etc) This is where we get into the meat of what the game wants to express ideologically. How does a person fight a war against ideas? What will a person find himself willing to do when rational humanism devolves into atheism and nihilism? What is the responsible use of knowledge? How does a person fight a battle against ideas? How do we outgrow civilization and how can we initiate this next stage in our species' evolution?

I feel like Assassin's Creed will be the next Metal Gear series, and I hope that we'll be able to see this kind of sophistication in subject in future games.

Wednesday, November 11, 2009

Clapping Away the Calluses

Been thinking about Ragnarok. Well, pieces of it, since a person so possessed could write a lifetime's worth of observation and still find themselves wanting in expresion.

Baldur dies by his brother Hodr's hand, while Hodr is in turn killed by Vali, one of Wodan's sons. In some way, Vali seems to represent some form of the a balancing function. With Baldur, the brightness and active illusion gone, Hodr, the action made in ignorance, must pass as well. Loki's whole role in this, although often presented as due to some self-interested malfeasance and malediction toward the consummately useless, yet well-loved Baldur, Loki can also have performed his own function as the External brought Within. Baldur had no songs of his deeds aside from those that prefaced his death, an inevitable yet exceedingly unlikely event. In fact, his whole existence as the impenetrable allowed for the resolution of extreme penetrability. Baldur would not be wounded; Baldur would in fact stop functioning entirely once his impenetrability had been compromised, like the proverbial imperfection of a diamond that blows the whole thing up. Upon his death, the Aesir, the Pillars and Riverbeds of the Wights, could see past the distracting glow of Baldur and see the resolution of their own paradoxes and beings. Of course Wodan had foreknowledge of the situation, existing outside of time after a fashion.

Frey hasn't the chance to resolve anything. Not unlike Baldur, his function is the sacrifice. He relinquished the martial aspect of his libido for the lovin' aspect of his libido. That martial aspect is then writ large as Surt, a big walking Armageddon. Frey as a progenitor analogue, as this will act as resolution, is slain by the destroyer itself, as if to mention this as the point from which no new things will come into being, but instead break down. The aesir, the big mamma-jamma powers of the universe, are little more than cattle that requires culling during Ragnarok.

On the other end, Wodan makes preparations. He prepares not to overcome his demise; that's inevitable. He instead prepares his son, Vidarr. To his son he gives a boot made from all of the excess straps of leather shoes. The superlative nature of the boot allows for a transdimensional quality, as all leather straps, from all time, from all leather shoes, contribute to the strength of this boot, despite these items being seen as castoffs by Those who Make Shoes. This tradition its opposite number in the attention to the fingernails of the dead, said to construct the Poltergeist Ship Naglfar, which carries jotnar and Bad Dead Guys to the final battle. Although both are inevitable, (The giants get there to wreck shit, Vidarr whups Fenrir) the effects of each action come to making the job of one easier, the other harder. A lot of row has been made on Wodan's death at the jaws of Fenrir, some claiming these silly, anthropically biased ideas of this consummate mad god of inspiration and death slipping on blood while flexing his martial muscle against the big wolf. In this instance, we see Wodan submit to become a part of the natural scheme of things, understanding that all of his preparation, all of his searches for wisdom, for enlightenment, for elucidation of the universe all stems to giving back to the universe. His wisdom holds that he remains little more than a snowflake doomed to melt in the persistent churning of events of the World Tree. The Yggdrasill remains the unshakable yet ever-transforming foundation of the universe, and all of our aspects of life further its living process. He has left behind his children, both who present attributes of ascetic sacrifice (Vali, with his ritual squalor, and Vidarr, with his ritual silence).

Everyone's favorite superhero Thor, one would think, would have been pitted against Loki. This is where Comic Book Shaman Ben shrieks in terror as Vitki Ben and his spitting cobra fangs of maledictions toward fanboys and comic book fundamentalism/escapism. The closest imagining I've found for a Thor archetype comes from Brock Samson on the Venture Brothers. Brock's capable of ludicrous feats of violence and sexual prowess, a fully-realized Mars at peace with his capability. His challenges don't come from the act of killing, screwing and his mission, but from elements that keep him from properly killing or screwing as defined by his mission parameters (Expired OSI license to kill, Molotov Cocktease's chastity belt, a nameless henchman he killed resurrected by his charge to create a childlike Venture-stein who reflexively fears him). Brock's role changes upon his quitting both OSI and the Ventures, signified by an exploding robot. Hidden killers, such as poison and explosives, fall under the scales of Jormundgandr, the World Serpent. Thor faces off with his own capability to kill, with his own Zen sense of the world (all Thor needs is his hammer, all Brock needs is his knife) as an extension of himself. Jormundgandr represents the barrier between this individual sense of control and the actual external world. Once this barrier breaks (through repeated hammer blows) the imperceivable, undodgable, unblockable poison seeps in and the greater unity reabsorbs Thor, who takes nine steps, one for each world in the cosmological model of the Norse. Not unlike Wodan, Thor has left behind children. Magni comes from inborn strength, using one's proclivities to move forward. Modi comes from the sheer desire to reconcile a conflict, using otherwise adverse reactions to achieve victory. Thrud, Thor's daughter, seems a mystery. Her name means "Power," in the most basic terms. Her name has been included amongst the Valkyries, and she may have acted as a feminine analog to Thor to universalize a concept socially confined to one set of plumbing. The children of Thor and Wodan seem to point to methods a person may call upon the "powers" of these gods without ripping out an eye, throwing hammers or any of the other hyperbolic tasks these two aesir undertook.

Heimdall and Loki also annihilate each other. Heimdall represents a Fellow, be it friend or family, pushed to the outskirts of the world while Loki represents an unknown variable welcomed within. Consider the reliable friend with whom you never socialize, and the strange, exciting person you want to know more about. Trickster and Shaman archetypes on occasion act in concert, each providing a different service. Preservation and change annihilate, the Trickster's inductance of transformation creating a process through which the greater pattern can subsist. The interplay of these two acts like the rhythm, the chaos found in order and the order found in chaos. Infinity results, and all becomes renewed.

Once Ragnarok finishes, the children of the aesir emerge to take up the tools and toys their predecessors have left them, and Nidhogg, the ultimate non-being, makes its presence known. This begs a question: would, in the next Ragnarok, Nidhogg resolve a paradox we have yet to perceive, and what world would open up from there?

Saturday, November 7, 2009

Ajna Heat Vision, Anahata Super Strength

Lately, in very ordinary ways, I've been dunked in the well of Myth for sustenance. The offer to cover one coworker's shift at the comic book store has spun out into two weeks straight of counter-jockeying, bagging, pricing, grading, reading, bag checks, and so on. One tarot reading tends to spill into three at the drop of a hat, and astrological Samhain snorts in laughter at my attempts to act skeptical, rational and detached.

According to the Online Etymology Dictionary, "Hero" derives from the same route as servare, to protect. This said, one wonders how much stock "protectors" receive. What of the abstract preservation brought through development? The moment in Flex Mentallo when Vic Sage remembers the magic word has stuck with me, and I wonder: what would we consider a super-shaman, super-sadhu, or other such figure? In one way, the attribution of post-human bombast with these social roles might seem counterintuitive, yet there's that there show Avatar that made many transcendental concepts accessible for even eight-year-olds. How would we strip down the scriptural trappings and faces given to the basic ideals that underpin philosophy and paint them in bright primary colors? Would the character really need to wear their briefs on the outside? Does the character require a secret identity? How does identity play into a role of non-civilized living and liberation? How does a person apply extranormality to their position? How does the individual explore a genius phenomenon that gives reason to their manifestation in the reality continuum? How about the super-construction worker or super-chef? Need post-humanity remain purely defined by militarism, with uniforms and stripping of the individual into sickening self-deification and strong reference to deeds as noble in and of themselves?

So now, the caffeine has worn off. Whoops.

Friday, October 23, 2009

The Lion in Winter

Still going on comic books. My feelings on and around them are going through a putrefaction for a variety of reasons, so I may as well get some curd from the fermentation.

Andrew Hickey, the Mindless Ones, and others have touched on a lot of these points. All eight people who read this blog, if you like the comics rambles I've been doing, check these guys out.

I've always dug legacy heroes. If anyone got the opportunity to watch "Son of Rambow," the little Mormon boy shows a lot of how Little Ben interacted with and conceived of the universe. I didn't feel right as playing the established character, as most of what I experienced of, say, the Justice League or Marvel characters were from continuity dense works bought sporadically or from the mini-comics I'd get in the Super Powers action figures. I had it in mind that Hal Jordan meant little to me outside of a name, that Superman may or may not have had that Superplane thing, and that Batman seriously didn't have a shiny blue costume for fighting Mr. Freeze. So most of the time I'd conceive of some derivative, some new fellow who would receive endorsement from the Big Grown Up Heroes who had their grown-up things to handle that I didn't recognize all that well. (I'm still waiting for editorial to treat Green Lantern more like The Wire and less like G.I. Joe meets Star Trek.) That said, whenever some young buck would take over the mantle from the Big Grown Up Hero, I'd be excited to no end. For me, it showed that it was possible to take that idea popularized by these unassailable, emotionally inscrutable things made to look like people and make it viable through change.

Unfortunately, most comic book readers never saw it that way. The idea of growing up into a hero meant needing to grow up, and that scares a lot of them. Somehow, "growing up" means things like "get married, have kids, feel guilty about enjoying yourself, overdo it, get chided by Mother-wife-thing." Thus, comics became normalcy. The popular, emotionally inscrutable fellows in the costume became fundamental pillars instead of benchmarks. To my perspective, it's like being mad that Barry Sanders isn't playing football any more. Just because he isn't out there doesn't mean that his contributions to football and the masculine identity aren't valid.

Also, some characters were poor, poor excuses for follow-ups. Ben Reilly had a convoluted origin involving genetics, enough so that he contributed little as a stand-in Spider-Man. He had little with which I could associate, while Peter Parker's acceptance of an ambivalent totem due to an acceptance of his less-than-stellar traits and his desire to redeem them at all costs was something universal. Kyle Rayner had the greatest potential as Hal Jordan's replacement as Green Lantern, yet he was kept too closely in check by shortcomings on both writing and editorial staff. He never showed us what a visually-oriented person could manifest if given the ultimate artistry kit, and he had nothing of a relatable personality, except for the inferiority complex manifested in his appearances in JLA. The entire Marvel Next line, for all of the interesting details, had been far too sanitized. None of the characters dealt with anything heavier than a slightly bad day or a bombastic, vague cosmic threat.

However, some characters taking up mantles were quite successful. Wally West, the original Kid Flash, graduated from sidekick to full-fledged Flash, and with it he brought a hyperkinetic, childlike enthusiasm that the doddering, stiff Barry Allen lacked. Bucky Barnes was retrofitted as a damaged, dark young man who had been a part of numerous questionable moments in history, and his accession to Captain America after the ethical perfection of Steve Rogers gave him a path to show that he was, beneath the wretched history and rightful political cynicism, capable of altruism and evolution.

With that, however, Barry Allen and Steve Rogers have returned to remind us that comics are governed more by fear more than by possibility. The past returns, and with it a message that our futures are useless and meaningless in the face of nostalgia. Wolverine, along with the return of his memories, has been gifted with a son, a successor. However, his successor is a morally bankrupt, manipulative horror, capable of cruelties that even his hard-boiled father cannot match. The same goes for Bruce Banner's son, Skaar. The younger generation is seen as a blight and a terror, bloodthirsty monsters who would sooner eat a live kitten than save one from a tree. The future holds nothing but aggression and pain in the world of Superheroes these days. Those who empathized with the characters who had bad fathers are now perpetuating the same Zeus/Kronos complex that had damaged them.

I really hope that this is a last-ditch effort before the human spirit kick-starts itself into the realms of the impossible, where science and religion aren't seen as proving what doesn't exist, but as displaying what can become manifest.

Tuesday, October 20, 2009

Patagia

Thanks to B.L. Donnelly, Batman and related material have gotten a lot of mental airplay over here. Batman has strong roots in the Mystery Man pulps, not to mention Aristotlean philosophy (as often exemplified by Frank Miller's literature). However, I choose to examine the phenomenon of what allowed "Batman" to form as an idea and take the reins.

The canon of Batman's genesis goes as follows. Thomas Wayne, inheritor of the preposterously exhorbitant Wayne family fortune (money as superpower), goes to medical school and becomes a surgeon. Somewhere along the way, he falls for a powerfully idealistic woman named Martha. The two marry and have a son, named Bruce. Although often estranged from other youths and easily startled, Bruce had a good heart and a singularity for a brain. The family resided at Wayne Manor, which has a rich history. Set over a vast cave network, Bruce had his first encounter with live bats after tripping into a well. The event left him shaken, but otherwise unscathed. Most scribes put Bruce at around 7-10 years old when he and his parents set out to see Mask of Zorro on the big screen, as an endulgence for Bruce. This endulgence coincided with a very strong desire, or perhaps even need, for liquid assets in a gentleman named Joe Chill. Agitated by circumstance and possibly other stimulants (or lack of opiates), Joe Chill attempts to mug the Wayne family and in the scuffle shoots the parents before scrambling away from the devastated child.

Here's where the recounting gets shaky. The point at which Bruce re-encountered the bat shifts and changes often, implying a moment out of time. This is where I feel that Bruce interfaced with something much, much bigger than his individual consciousness, the moment in time that sent ripples through his short life. The well of bats didn't exist in Bob Kane's original story, instead coming from later authors. That said, it has been used repeatedly since its inception. Bruce was, nevertheless, left with nothing off of which he could project a Paternal or Maternal role directly, which left him open in that moment of trauma to recognize the Living Idea Being which he identified through the same sensation as a child trapped in a well with an endless stream of bats flying past him. Many authors have projected the idea of what he must have felt, yet it all seemed to ring strangely. It seemed clear-cut and softened, neglecting the raw uncertainty that comes from the loss of fundamental psychological rudders.

As with all great works, Batman started out in utter dreck. Bruce, understandably, felt responsible for the loss of his parents. He pleaded for hedonism's sake; he wanted to see one of his favorite action characters ride around on the big screen when he could experience the same from recording equipment at home. He wanted his mother to wear pearls to make the excursion a noteworthy event. If we take a step back and remember Bruce's exploratory and literate nature, he perhaps "remembered" sacrificial rites in Dionysian tradition, in which the vessel would receive the greatest accolades and endulgence before getting ripped to shreds. Seeing meaning in everything, this seemingly random event may have been part of a larger process of manifestation. If they hadn't gone out, and if he hadn't wanted to make a gaudy spectacle of it, his parents wouldn't have died. Bruce's sense of self-chastisement made any sense of enjoyment for its own sake something to be discarded. Bruce Wayne was responsible, so Bruce had to be cast out as the lead role. The child had such an aversion to the psyche responsible for the sacrifice of his parents on the altar of crime that he chose to embody everything that would send Bruce Wayne running: discipline, vigilance, and control. He chose the trauma in the well as his starting point. Considering Bruce Wayne as co-conspirator, he chose the very thing that would make the boy panic, and used it as his template for future endeavors. The Bat requires the absence of a commanding figure or figures before introducing itself. Bruce Wayne became the puppet, the unwanted thing that the controlling consciousness would use to avert people's attention to its doings. Despite continuing his Father's business and his Mother's philanthropic work, Bruce Wayne would do his best to come across as an idiot and dilettante, in order that the consciousness could return to lashing out at this vague "crime" thing of which Bruce was an unconscious part, using the spirit of the animal that brought the boy to quivering trauma. He would act as the vessel of the Bat.

I don't know how relevant, cohesive or sane any of this sounds, but I'm going to keep at it.

So, a man in a Bat costume runs around, ruthlessly mangling and mutilating those who would choose to bring pain to others through illegal means all throughout his city. Much of this, however, was beating the living shit out of drug addicts and other people whom life handed the short end of the stick. Chances are, Batman began in an ugly, ugly place. Just as it required the sacrifice of two outstanding people, the Bat-monster must have chewed on a lot of furniture and shat on a lot of carpets before the controlling consciousness could get a leash on it. Batman would now give rise to his antithesis, as if to create limits for himself. This he would manifest in the autocratic need for violence and justice in the Man, who would carelessly knock an externally unremarkable fellow into a vat of chemicals, out of which would arise The Joker.

Just as Batman became defined as Not Bruce, this Joker would become defined as Not Anonymous. Every act would be an indulgence. Everything would be seen as a source of amusement. The Joker has no alter ego, for his world is all for fun, and thus he has no need to act in shadow or in secret. The terrorization of the Bat-monster run rampant has consequences with the Joker. No one is an anonymous vessel for crime when a person chooses to become the opposite of their fears instead of the embodiment of them.

The Joker's inception perhaps initiated the Robin scenario as well. Seeing the effects of his works, Batman would perhaps see a unique opportunity in the newly orphaned Dick Grayson, already a child so different than the young Bruce Wayne of an equivalent age. The forgotten Little Boy Bruce found a peer, and Batman found a person in whom he could affect change without terrorizing. Although Robin and Joker share red and green elements in their appearance, Robin chooses yellow which complements the Joker's purple. From here, the Robin figure would act as the synthesis of Joker and Batman.

Grayson would eventually distance himself from Batman. Many authors have attempted to cover this disagreement, yet the result remains the same. He would take a new sobriquet not from the polarity of Batman and Joker, but instead from Superman's mythology, something foreign to the Matter of Gotham. The next Robin, Jason Todd, would not escape the polarity. Jason lacked the discipline that Grayson had learned as an acrobat, and had no desire to develop it. This would, inevitably, lead him to fall into the Joker's hands, or rather his repeated crowbar blows and explosives. Jason at first hung like a scarecrow, a bogeyman story to spook aspiring Robins. He would rise later as the consummate counterpoint, dressing in the rags and castoffs of others to attempt to put a name to his senseless rage. He would come to embody the self-loathing of young Bruce Wayne, the all-consuming sense of abandonment that would burn through whatever stupid outfit he'd put on. The third Robin, Tim Drake, was more of a mirror for Batman. Although he dressed in the colors of Robin, the vibrance and hyper-activity of Dick and Jason gave way to a predatory coolness and diamond-like intellect. Dick was the Detective personified, scouring for solutions to the mysteries that would present themselves before him. Unfortunately, Tim's emotional center hadn't the years of processing that Batman was afforded, and after his father's death, he would retreat into the indestructible mind of his for any and all trauma. When he sought initially to become the next Batman, the "death" of Bruce Wayne brought him to evolve the idea of what being Robin meant in and of itself, without connection to a Batman. Donning one of Jason Todd's Robin-derivative costumes, Tim would step out to solve the mystery of Bruce Wayne's death.

I think this is all I can do for now. There's a lot more to say on the matter, but the Mindless Ones have said it before and have said it better than I have. It's sometimes just nice to vomit information.